Gamification stories - Page 2

Video: 10 Minute IT Jams - An update from XRii
Fri, 22nd Sep 2023
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cx
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martech
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ai
Matthew Endresz, who is the CEO of XRii, joins us today to tell us more about XRii and what they are doing in the APAC region.

Trustwave to use gamification to train cybersecurity professionals
Fri, 25th Nov 2022
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it training
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cybersecurity
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recruitment
The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.

Game-based learning to become $55 billion industry in next eight years
Wed, 12th Oct 2022
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e-learning
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ai
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ar, vr & metaverse
Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.

Komo appoints Leilani Vakaahi as Partnerships Manager
Fri, 25th Mar 2022
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partner programmes
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digital marketing
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gamification
Komo, the digital marketing software company, appoints Leilani Vakaahi as new Partnerships Manager to support expansion plans with her experience.

Gamifying cybersecurity key to preventing attacks
Thu, 8th Jul 2021
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risk & compliance
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cybersecurity
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gamification
Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.

NZ car retailers bringing test drives to a whole new level
Fri, 8th Nov 2019
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gaming
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cartech
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digital entertainment
New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.

Game on: Injecting retro fun back into channel promotions
Wed, 3rd Jul 2019
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network infrastructure
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channel rewards
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gamification
Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.

Govt & Canterbury Uni pour $7m into gaming research
Fri, 17th May 2019
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gaming
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digital entertainment
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university of canterbury
The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.

Could gamers be the best contenders for cybersecurity roles?
Mon, 9th Apr 2018
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gaming
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digital entertainment
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casb
New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.

Social enterprise develops game for learning sign language
Wed, 14th Mar 2018
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gaming
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digital entertainment
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callaghan innovation
The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.

Bored of health and safety? Vodafone now educates staff by gaming
Thu, 28th Sep 2017
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gaming
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digital entertainment
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healthtech
H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.

Fun for all ages: New study says yep, videogames are good for all Kiwis
Mon, 14th Aug 2017
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gaming
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digital entertainment
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igea
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.

Google launches gamified digital citizenship programme
Fri, 9th Jun 2017
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personal computing devices
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google
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online safety
Google unveils Be Internet Awesome, a free, fun game-based programme to teach safe digital navigation to children.

Schneider Electric: Enhancing data center performance, gamefully
Sun, 4th Jun 2017
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gaming
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datacentre infrastructure
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hyperscale
Schneider Electric pioneers data centre gamification, promising efficiency gains and cost savings with innovative management tools.

Gamification: Cybersecurity's secret spice for effective employee training
Tue, 23rd May 2017
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firewalls
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network infrastructure
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it training
Organisations can reduce their cybersecurity risks by engaging employees through gamification, according to Palo Alto Networks.

Recharging robots with stories and teamwork in term 2
Mon, 22nd May 2017
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e-learning
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collaboration
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technology in the classroom
A chance to try a new gamification tool that encourages collaboration. Can you save the droid before his power cells are permanently drained?.

Kiwi company takes exergaming to new heights
Mon, 16th May 2016
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gaming
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digital entertainment
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gamification
Childhood obesity is the focus of new Kiwi trampoline innovation designed to get children more active through fun games.

Cloud Distribution offers up security training
Thu, 30th Jul 2015
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storage
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edutech
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firewalls
Cloud Distribution launches online security training program with Security Mentor to enable resellers to address customer education needs.

New Zealand companies need more scale, says Infosys co-founder
Mon, 16th Mar 2015
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gamification
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modernisation
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fta
Nilekani says what struck him about Kiwi companies was they weren't used to dealing with scale because of the country's small population.

CORRECT: Telogis seeks to double workers in NZ after opening bigger R&D hub in Christchurch
Thu, 6th Nov 2014
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fleet management
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gamification
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r&d
Telogis, whose cloud-based location intelligence software is used in more than 100 countries, is kicking off a delayed job recruitment drive in New.