Gamification stories
![Story image](../../../../../uploads/story/2024/08/22/preview_vision-picking.webp)
Dematic launches Vision Picking Solution in ANZ supply chain
Last month
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nz
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customer service
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gamification
Dematic has unveiled its Vision Picking Solution in Australia and New Zealand. This HUD tech aims to boost warehouse productivity and supply chain efficiency with real-time data.
![Story image](../../../../../uploads/story/2024/06/13/preview_techday_e17e0dc237fdd671aa54.webp)
Evexus launches advanced event management software solution
Fri, 14th Jun 2024
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ai
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gamification
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venture capital
Evexus has launched a cutting-edge event management software, set to revolutionise event planning globally with advanced AI and innovative features.
![Story image](../../../../../uploads/story/2024/05/10/preview_img-D4XrBSYXTRGuygWSUgEbADgS.webp)
Calian leaders provide key insight into vital cybersecurity trends
Fri, 10th May 2024
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supply chain systems
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advanced persistent threat protection
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ai
Leaders from Calian IT and Cyber Solutions shed light on key cybersecurity trends at the 2024 USA | RSA Conference.
![Story image](../../../../../uploads/story/2024/04/19/preview_img-aE7yWJIT0qlR6PWzXRtHB3L4.webp)
Artificial Intelligence and the Retail Personalisation Revolution
Fri, 19th Apr 2024
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cx
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martech
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cdp
AI-powered retail personalisation is stepping up. Aiming for true one-to-one custom experiences, the industry leans into predictive AI, driven by robust data, to stay competitive.
![Story image](../../../../../uploads/story/2024/04/18/preview_img-wiTvv3j9OWYQiWdxXdM3rzWt.webp)
Building the cyber defences needed to ward off attacks
Thu, 18th Apr 2024
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edutech
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ransomware
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it training
A surge in cyberattacks prompts Australia to strengthen their digital defence, aiming to utilise education and a 'human factor' to thwart attacks amid rising hacker innovation.
![Story image](../../../../../uploads/story/2024/02/16/preview_img-MkR1AQj8uLPmF423LyKD0RXi.webp)
AppLovin's 2024 Ad Trends report reveals role of Gen AI
Fri, 16th Feb 2024
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ai
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gamification
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digital advertising
AppLovin's 2024 Ad Trends report reveals the transformative role of Generative AI, employed by its in-house creative agency SparkLabs, in innovating mobile and gaming ad creativity.
![Story image](../../../../../uploads/story/2023/12/11/preview_img-Nx1Zm3CpG3vM0E3yIqlbFDkq.webp)
Property Council of Australia boosts e-learning with D2L's Brightspace platform
Tue, 12th Dec 2023
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digital transformation
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gamification
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online courses
The Property Council of Australia embarks on a digital transformation, enhancing e-learning through D2L's Brightspace platform.
![Story image](../../../../../uploads/story/2023/11/03/preview_gather.webp)
CYPHER Learning introduces AI 360 for course creation
Fri, 3rd Nov 2023
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e-learning
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content creation
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gamification
CYPHER Learning unveils AI 360, an AI-aided suite for swift, personalised course creation for schools and businesses.
![Story image](../../../../../uploads/story/2022/11/25/preview_GettyImages-1297107315.webp)
Trustwave to use gamification to train cybersecurity professionals
Fri, 25th Nov 2022
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it training
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cybersecurity
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recruitment
The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.
![Story image](../../../../../uploads/story/2022/10/12/preview_game_based_learning.webp)
Game-based learning to become $55 billion industry in next eight years
Wed, 12th Oct 2022
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e-learning
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ai
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ar, vr & metaverse
Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
![Story image](../../../../../uploads/story/2022/12/21/preview_Leilani_Vakaahi1.webp)
Komo appoints Leilani Vakaahi as Partnerships Manager
Fri, 25th Mar 2022
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partner programmes
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relationships
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gamification
Komo, the digital marketing software company, appoints Leilani Vakaahi as new Partnerships Manager to support expansion plans with her experience.
![Story image](../../../../../uploads/story/2021/07/08/preview_GettyImages-1290278762.webp)
Gamifying cybersecurity key to preventing attacks
Thu, 8th Jul 2021
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risk & compliance
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cybersecurity
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gamification
Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.
![Story image](../../../../../uploads/story/2019/11/08/preview_GettyImages-1003535728.webp)
NZ car retailers bringing test drives to a whole new level
Fri, 8th Nov 2019
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gaming
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cartech
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digital entertainment
New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.
![Story image](../../../../../uploads/story/2019/06/14/preview__b0a4705.webp)
Game on: Injecting retro fun back into channel promotions
Wed, 3rd Jul 2019
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network infrastructure
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gamification
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channel rewards
Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
![Story image](../../../../../uploads/story/2019/05/17/preview_1557960788897_Gaming_NWS_block-orig.webp)
Govt & Canterbury Uni pour $7m into gaming research
Fri, 17th May 2019
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gaming
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digital entertainment
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gamification
The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.
![Story image](../../../../../uploads/story/2018/04/09/preview_ThinkstockPhotos-533999058.webp)
Could gamers be the best contenders for cybersecurity roles?
Mon, 9th Apr 2018
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casb
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cybersecurity
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mcafee
New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.
![Story image](../../../../../uploads/story/2018/03/14/preview_SeeCom.webp)
Social enterprise develops game for learning sign language
Wed, 14th Mar 2018
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gaming
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digital entertainment
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social enterprise
The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
![Story image](../../../../../uploads/story/2017/09/27/preview_Screen_Shot_2017-09-27_at_11.webp)
Bored of health and safety? Vodafone now educates staff by gaming
Thu, 28th Sep 2017
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gaming
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digital entertainment
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healthtech
H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.
![Story image](../../../../../uploads/story/2017/08/14/preview_ThinkstockPhotos-594077790.webp)
Fun for all ages: New study says yep, videogames are good for all Kiwis
Mon, 14th Aug 2017
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gaming
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digital entertainment
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igea
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.
![Story image](../../../../../uploads/story/2017/06/09/preview_Internet_Awesome_jOfAHNF.webp)
Google launches gamified digital citizenship programme
Fri, 9th Jun 2017
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online safety
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gamification
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google
Google unveils Be Internet Awesome, a free, fun game-based programme to teach safe digital navigation to children.