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Why accessibility is becoming a bigger part of the video experience

Why accessibility is becoming a bigger part of the video experience

Fri, 30th Oct 2026 (Today)
Facundo Alvarez Morales
FACUNDO ALVAREZ MORALES Head of Product Brightcove

For organisations using video to communicate with customers, employees and audiences, accessibility is no longer something that can be considered only after production.

The question is broader than whether a video has captions.

An accessible video experience needs to consider how people access, navigate, understand and interact with content - whether they are watching a customer webinar, joining an internal town hall, completing training or viewing content in another language.

That matters as video becomes a bigger part of everyday digital communication and expectations around accessible experiences continue to rise.

It is also changing what organisations need from their video technology: not a collection of accessibility features added at different points, but a workflow that can support accessibility throughout the content lifecycle.

It starts with the player

The player is where accessibility becomes part of the actual viewing experience.

This is where audiences navigate controls, turn captions on and off, adjust settings and move through content. If those interactions are difficult to navigate, the content itself can remain inaccessible even when the right assets are available.

Modern players are therefore putting greater emphasis on keyboard navigation, visible focus states, predictable controls and compatibility with accessibility standards.

Brightcove's Prism Player, for example, has been assessed for conformance with WCAG 2.2 Level AA, alongside a redesigned interface and updated interaction patterns.

But the player is only one part of the experience.

AI is making accessibility easier to scale

For organisations with hundreds or thousands of videos, creating accessible versions manually can become difficult to scale.

This is where AI is changing the equation.

Speech can be automatically converted into captions, translated into other languages and, increasingly, converted into alternative audio experiences. Brightcove's AI Suite, for example, brings together capabilities including real-time live captions, translation, AI-powered dubbing and audio description.

The significance is less about replacing individual production tasks than about making accessibility possible across a much larger content library.

Instead of deciding whether a particular video is important enough to justify another production workflow, organisations can begin to treat accessibility as part of the way content is created, distributed and managed.

Accessibility is also about giving people more ways to consume content

Accessibility features are often designed around specific needs, but the same capabilities can make video more flexible for everyone.

Captions are useful when someone is watching without sound. Translation makes content available to people who do not speak the original language. Audio description can make visual information available through another channel.

Transcripts can also change how people navigate long-form content.

For a one-hour training session or a two-hour conference, a transcript is not simply a record of what was said. If it is searchable and connected to the video timeline, viewers can find a topic and move directly to the relevant moment.

That turns accessibility into something more fundamental: giving viewers control over how they access the information in a video.

Accessibility is becoming an experience issue, not just a compliance issue

Regulation is accelerating the conversation.

In the EU, the European Accessibility Act has applied since June 2025 to a range of products and services. In the US, the Department of Justice's 2024 ADA Title II rule established WCAG 2.1 Level AA as the technical standard for the web content and mobile apps covered by the rule, including those provided by state and local governments.

But compliance is only one reason organisations are paying closer attention.

The World Health Organisation estimates that more than 1.3 billion people - around 16% of the world's population - live with disability.

And the audience for accessibility features is much broader. Someone watching a video in a noisy environment may need captions. An international employee may prefer a translated version. A viewer navigating a long training course may rely on a transcript to find the relevant section.

The result is a shift in how organisations can think about accessible video.

Rather than treating accessibility as a final production step or a box to tick for individual pieces of content, it can be built into the entire video experience, from the player and content creation through to distribution and discovery.

That is the direction video technology is moving towards: bringing accessibility capabilities closer to the core workflow, while using AI to make them practical at the scale of modern video libraries.

For organisations investing heavily in video, that may ultimately be the more important shift: not making some videos accessible, but making accessibility part of how video works.